![]() It is not scaled or modified in any way, its plainly exported from Mass Effect 3.Ä®dit: Added alternative download links. For people who want to try it themselves(not finished raw model)-Ä®dit: if someone wants to try their luck, here is the data. Non XSP Files (bob/bod format) for manual installation: Properties for DLC armors are stored in DLC BIOGame.ini files: Mass Effect 2\BioGame\DLC\\CookedPC\ What is purpose of armor in general - protect from damage and give player various bonuses ME2 armors look cool, but doesn't give Shep decent protection and bonuses so small, that barely noticeable - this mod change this Main ideas of.With Normandy and SR2 decals, Dummies and Cameras fixed: Without Normandy and SR2 decals, Dummies and Cameras fixed: Guns: 8 Cockpit, 2 Left, 2 Right, 1 up, 1 down, 1 rear Missiles: Wraith, Poltergeist, Spectre, Phantom, Boardingpod Lasers: Matter/Anti Matter launcher, Fusion Beam Cannon, Starburst Shockwave Cannon, Alpha/Beta/Gamma Kyon Emitter Scene file fixed.Ä«uyable at: Terran, Argon and ATF Shipyards Scene file fixed.Äecal version with X3TC textures for the engines and the windows updated. Updated the no decal version with X3TC textures for the engines and the windows. The Normandy Project LE2 mod is an ambitious overhaul of the iconic Normandy SR-2, transforming your experience of the ship and enriching your journey through the Mass Effect universe. Not sure if it is really needed, or if you just have to be in a different sector than the ship when you update, but better safe than sorry. Stay tuned for exciting updates and additions in the future. Quit the game install the updated version and load your save. Start the game, load the save and save it again. ![]() Then save the game and uninstall the mod. If the game crashes while loading, exit the ship and fly to a sector without ships. If someone wants to improve or modify it, go ahead, as long as you give credit. I will be uploading the file once I made it into a standalone xsp.Ä®dit: Here it is, a fully working Normandy SR2 in the blue Alliance livery from Mass Effect 3. Right now I still need some small fixes regarding the Normandy and SR2 writings, but everything else is good to go. ![]() I sucessfully gotten the model and its textures out of Mass Effect and have successfully gotten it ingame. So I thought, why dont I go and make an actual Normandy for X3TC. After playing around with Cadius Longsword MK2 and after playing Mass Effect again, I noticed how strange the Longsword looked compared with the Normandy SR2.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |